During the 2019-2020 school year, iLearn@OCS brought a new vision and plan for innovation and technology integration in and out of the classroom. The program was based on the following three pillars: Consistency, Reliablabilty, and Safe - (C.R.S.). Please refer to these whitepapers written to understand the "why" Apple products and "how" we would solve all of our technology integration issues in the past so that we have a solid foundation "Built on the Rock" to be able to scale and innovate for future programming.
We want the same experience for eSports programs here at OCS in terms of the C.R.S. model.
What are these games rated?
Middle School - Team Zion
All games offered to middle school students for competition purposes are either rated "T for Teen" -- games that are appropriate for students between 11-13 years -- or "E for Everyone" -- games for all ages. The current games we allow Middle School students to play are:
Chess, Rocket League, Minecraft, KO City, Pokeman Unite, and Fortnite. See Here
High School - Team Morpheus - Under 16
All games offered to high school students under the age of 16 for competition purposes are either rated "T for Teen" -- games that are appropriate for students between 13-16 years -- or "E for Everyone" -- games for all ages. The current games we allow High School students under 16 to play are:
Chess, Rocket League, Minecraft, Fortnite, Halo Infinite, and Valorent. See Here
High School - Team Morpheus - Over 16
The High School eSports League offers select competitive games in the "Mature" category. Only students over the age of 16 by the time the playoffs begin and have a signed permission form from their parents are allowed to participate in these games. These games are always monitored by a coach directly for content and reflection afterward.
Games in this group include all of the above games in the under 16 Team Morpheus group and CS:GO, Seige, and CoD Vanguard. See Here
Should I be worried that my student is playing too much?
The amount of screen time should always be discussed and monitored. Just as in traditional sports, student-athletes must find a balance between practice, games, school work, rest, proper nutrition, social time, and, of course, sleep. One of the benefits of joining a formal eSports team is that rules and practice schedules can be set and monitored regarding how much students can play during the week and on weekends. Setting clear guidelines for device and computer-free times and zones in your home will help your student find a proper balance between all of their interests.
Additionally, with an esports coach, parents are able to discuss concerns and develop plans with them to help their students stay on top of academics and extracurricular activities.